I cannot emphasize this enough as such arguments are entirely subjective based solely on personal preference of gameplay, and personal understanding (or lack of) the technology and it’s effective deployment in the field. I respectfully, but strongly disagree with any reasoning based on opinion of the devices, their use, or their affect on gameplay. It’s great to see some discussion on this topic again! Personal experience working in the firearms industry. I'm sad to see that there has been no activity on this issue as it seems like such a fundamental shortcoming for this franchise. why argue whether something belongs in the game when it exists in the real world? That should be reason enough to have it.
ARMA isn’t about ‘fair’, it’s about realism.
Long range accuracy AND suppressed doesn’t seem fair? Play a different game then. Because of this one fact, all of the other factors are moot.ĪRMA is a simulation more than a ‘game’, so there is no need for so-called ‘weapon balancing’ (if that’s why they have omitted suppressors on the sniper rifles). Suppressing the sniper rifles is exactly the same as suppressing the other rifles, SMGs, and handguns, which is why it’s done IRL. Due to point 3 above, this is a non-issue with long range shooting. In some cases this is slight: The speed of sound is 1,100 feet per second … slowing a handgun caliber to below this threshold does not have nearly the impact on the original ballistics as doing the same thing with a rifle cartridge.
#SILENT SNIPER CSGO CRACK#
Yes, it eliminates the supersonic crack It also completely changes the ballistics and effective range and power of the weapon.
Create a subsonic or supersonic ammo for the rifle itself.