The point of the wave bar is to let you know what's coming you shouldn't be just finding out that a pyro uses the dragon's fury after it's already spawned. Using stock icons for these can lead to players being unfairly surprised by bots they had no way of knowing were coming. very functionally different from stock bot templates (for example, a gas can pyro, a base jumper-air strike soldier, or a kritzkrieg medic) or B. In my opinion, the only time you should be using custom icons is if your bot is either A.
#TF2 STOCK ICONS DOWNLOAD#
For example, if your custom bot is really just a regular heavy but with a football helmet, you should just give it a normal heavy icon giving it a custom icon in this case would just clutter the wave bar and cause confusion, besides also causing players to download extra icons for no reason. The most common scenario when you should just stick to stock bot icons is if your custom bot doesn't have any functional difference from a stock bot template. And I don't think I've ever seen anyone get upset over icon borrowing. If you can find an icon that accurately depicts your bot, then I'd use it.
This will help the player understand what the bot will be like. When creating your icon, try to convey either what the bot is or what the bot can do. All icons are 64圆4, and have a transparent background. To start, I recemend extracting an icon and it's vmt file. The vmt files for the icons can be found in tf2_misc_dir.vpk, in materials/hud.Icons can de found in tf2_textures_dir.vpk, in the hud folder.You can use GCFScape to open the directory vpks inside of the tf folder, where you can find the stock icons and their vmt files. VTFEdit, which allows me to edit vmt files., which allows to open, edit, ans save vtf files.GCFScape, which can open and extract vpk files.
#TF2 STOCK ICONS FULL#
I don't know how much you know, so here's the full lecture. Now, there are probably multiple ways to do this, but I'll give you the method I use. Originally posted by ATG Jakapoa:Making custom icons is a two-step process.